Tuesday, June 22, 2010

E3 and other such things!


Hello,

E3 was a good time. Glad I got to play some Castlevania, Twisted Metal and see some new Mortal Kombat fatalities. :D

Disney also had a great showing this year, it's good to see that they are growing in the right direction. Epic Mickey looks good, and I enjoyed running around in Tron.

Batman: The Brave and the Bold got some pretty positive preview remarks here, here and here.

Also my comic book Mortifera has it's own Facebook page. If you have one of these fancy Facebook accounts you should add it here.



I'll add more updates soon. Hope everyone is doing well in the interim.

Wednesday, June 2, 2010

Gamasutra Article Posted!

http://www.gamasutra.com/view/feature/5824/conflicting_views_designing_.php

Go check out the article I wrote on designing multiplayer in kids games! Go now!

Wednesday, April 21, 2010

E3 anyone?

Hello.

I'm going to E3 this year and am quite eager to see what awesome announcements will come out of the LA Convention Center this year. I'm excited to see some Marvel Vs. Capcom 3 stuff. I was always a big fan of the first two games, so this was a welcome announcement to me. To top it all off, Deadpool will likely be in the game. Awesome! If there's an a-hole who deserves to be in a fighting game, it's Deadpool. :D

We have been working hard for the money on Batman. It's looking pretty good and I think fans of the Brave and Bold show will dig lots of characters in the game. I hope they'll show off more of the game soon. :)

Tuesday, March 30, 2010

Updates

Hola hombres y mujeres.

Various things going on right now:

1.) Working crunch on Batman: The Brave and The Bold. Working 12 hour days listening to Darkest Hour whilst fixing bugs.

2.) Working on a side project that involved me driving over 100 miles one way to record some drums. Playing some metal tracks to melt faces and other appendages, thanks to my homie Bryan. It's gonna go over some pretty awesome goodness.

3.) Launched www.mortifera.net (It's the comic book I wrote, illustrated by my homie Sarah.)

4.) Sold out and bought an I Phone.

5.) Grew a handlebar mustache. AKA the Manstache.

6.) Uhhhh that's it. . . no wait!

7.) Played Darksiders. I like it but there are so many controls and things to remember that the Horsemen kinda looks like an idiot when I'm controlling him. It's very contextualized, which is not so smooth when you are first getting used to things. The art style is awesome though and the puzzles are fairly good. Good game overall.




Tuesday, February 23, 2010

They finally posted the game I'm working on. . .

So Kotaku and Joystiq just posted that Wayforward Technologies (The place that I am working at) is working on Batman: The Brave and The Bold.

http://kotaku.com/5478060/batman-the-brave-and-the-bold-coming-to-ds-wii-not-soaps
http://www.joystiq.com/

And they are correct. That is in fact the game that I am working on as well.
Hopefully in the coming weeks they will post some videos and pics. I am really pleased with how the game is turning out and very excited to be a part of this project.

If you have not seen the show that this Batman is based off of, it's on the Cartoon Network. It's not the typical brooding, sullen and pissed at everything Batman. It's more of a tongue in cheek, campy Batman. There are loads of DC characters from the show in the game as well. Like the show it will be about teaming up with those heroes to combat villains.

The game's website can also be seen here:
http://games.kidswb.com/official-site/brave-and-the-bold-the-videogame/

I will also say it's following the tradition of Wayforward games as well. I'll post some pics/vids when I get some.

Friday, February 5, 2010

Mass Affection Too


Fast update as I am tired and need sleep . . .

-Working crunch at the ol' job-a-roony. The game is getting better and better.
-I have not played Mass Effect 2 much because I've been busy at work, but what I have played, was amazing.
-Some more progress was made on Mortifera (see posted image)
-Finally decided that my game of the year for 2009 was Batman Arkham Asylum. (Solid design implementation, good story, awesome art and I was able to act like Batman without looking like a douche. All the things that made Batman awesome were there. . . beating up multiple guys at one time, slowly and methodically picking off dudes from the shadows, using awesome gadgets and experiencing Arkham from the inside. I'll go more into this later, I swears! )
-Worked a TINY bit on another project in my 2.5 seconds of free time.
-Mounted a coat of arms in the apartment. Wife approved and all.

Blammo. That's it. Hasta.

Tuesday, January 12, 2010

More Mortifera!




I was just reading an interview with Stan Lee a few minutes ago. He said that he felt his comics advocated action, not violence. Interesting. I don't know if he's been reading the recent Thor comics, but Dr. Doom straight up murders a Goddess and steals her powers. Rips out her heart and everything. Brutal.

Speaking of violent, the comic I have been working on is slowly coming together. I've posted some of the images from Mortifera: Ascension. (The artist is Sarah McPhie. She's pretty awesome if you ask me.) This is a 'Zero Issue', if you will, that explains some of the background in the current story arch. I'm only posting a few of these pages . . . in my next update I'll post some of the story after Ascension.
In the game design department I have been working on a bit of a crunch at Wayforward. We have a milestone on Friday so we are getting all the stuff necessary for submission and all that. I will post some info once the project is announced. I can also say that I am pretty happy with the Intellectual Property. I have been working on some cool ideas wit
h the other level designers and that's all I can say really. . . but when it's announced, I'll post something!

The other side project is also coming along piece by piece, but that is still early in development as well. I hope everyone's 2010 is looking good so far, because mine is shaping up nicely.

Thursday, December 24, 2009

Year today, gone tomor. . . ugh.

So here it is. . . December 24th 2009. It was strange to think where I was a year ago at this date.

A year can change quite a bit in a person's life. It is quite strange to think a year ago I was at a sinking company in Salt Lake City Utah. Living in the snow covered grounds of West Valley City. Here I am today typing this in Hollywood California, looking out at the pee covered grounds of Los Angeles. Working at a solid company with more potential on the horizon. Quite a difference. I also happened to be married now, although that hasn't seemed to change much between the Mrs. and I. (She is still the most awesomest person I know, and will stay that way.)

I considered 2009 somewhat of an Empire Strikes Back sort of year. Sure some things went well, but there was lots of sacrifice, hardship, pain and bounty hunters. I feel like I lost more than I won, but sometimes a person needs that in their life. I learned quite a bit about trust, friends and working your ass off to make sure you get what you need to survive. I learned quite a bit of what not to do, and I hope to use that for the betterment of my future endeavors.

I say all this because 2010 will be more than a year of improvements, but a dedication to years even further in the future. If I have learned anything it's that there are plenty of people squandering what they have, and if they can get there, anyone can do the same. Here's to the next year and the years beyond.

Ill post a less prolific sounding update soon. . .


Wednesday, December 16, 2009

Side Projects

I can't say much, but I am working on a few things in my free time collaboratively with some friends on two different projects.

One is a comic called I wrote called Mortifera
www.mortifera.net (nothing there yet, but soon there will be. . .)
It is about the Dark Ages. However instead of a plague wiping out millions, hordes of demons kill off half of the population in Europe. I use historical events (even if they
are a bit out of order) and persons of interest from the era (including Joan of Arc who is a religious nut) to tell the story. Demon Hunters begin the systematic process of eradicating any beings
from hell. It has lots of occulty goodness. I
won't go into exact story details but that is the general outline. Demons in medieval Europe fighting
against various armies that want to send them back to hell. I've been getting the art for the first few pages and I have been pretty
happy with the
results so far. . . after I get some edits I will post some images.

The other project is just getting started and I like it already. I think it has major potential for badassery. I can't say much about this yet because it is JUST getting off the ground, but I am excited about it. When stuff becomes a bit more concrete I'll of course post factoids about it.

Also Modern Warfare 2 has been ruining my life. I love me some throwing knife. I also just ordered Assassin's Creed 2, so I will be introducing blades into some Italian dude's throats soon enough. Awesome. What have you guys been playing?

Sunday, December 13, 2009

Sensory Sweep History

These two articles were recently posted about my old job at Sensory Sweep Studios:

http://www.cityweekly.net/utah/article-9896-sensory-sweep-shortchange.html
http://kotaku.com/5424949/back-pay-is-hell-and-utah-devs-still-arent-getting-any

In case you are curious what happened to the company I was at previously, there is quite the in depth look it its history in full. Many a shady deal was made there and it was a shame so many people were affected by this illegal behavior. I was actually warned by a former colleague "Just make sure you get a pay check while you are there." I laughed internally thinking "Pshhhh there is no way crap like that happens. That just happens on made for TV movies or whatever." Little did I realize that the owner had a sordid history in filing for bankruptcy to get out of paying taxes. Two years and six felony charges later, here I am owed thousands of dollars by the man who in fact, did not get me the amount of paychecks that I was owed.

I have pretty much come to the conclusion that I will never see the money I am owed, but its nice to know some people are writing about this and keeping the knowledge of it around.

On a positive note and a different company, I must say the project I am working on currently is coming along nicely and I am proud to say I am part of this game. Still can't say what it is because it has yet to be announced, but I dig it and I think others will as well. When it comes out I'll be sure to talk about the various parts I contributed to the game.

Sunday, November 22, 2009

Holy crap its been a while. . .

Hi. It's been a while since I posted anything. I apologize, but I have been doing the following:

-I relocated from Utah back to OC California.
-Started working as a level designer at Wayforward Technologies.
-Contracted the swine flu. It was delightful.
-Got married.
-Wrote a new comic book project called Mortifera. (www.Mortifera.net Ill update more later.)
-Moved to Hollywood.
-Ate lots of Del Taco nacho fries.

That was my life since August essentially, hence the lack of updates. The new job is great. Though I can't say anything about the project I am on, I will say I was quite excited to start work there because of it. Wayforward Technologies, for those of you who don't know, recently did A Boy and His Blob which has been getting some great reviews. I'm happy to be working at a place that has people that really work hard to make a quality product. When they announce the project I am currently on, I'll post some links.

Monday, August 31, 2009

Spider Mouse

I've been reading quite a bit 'round the interwebs today about Marvel fans crapping their pants over the recent news. Like Galactus consuming a planet, Marvel was purchased by Disney for 4 BILLION FREAKIN' DOLLARS. Disney is hoping they can get their money off the deal by grabbing a demographic that was harder for them to reach before. Boys, teens and 45 year-old over weight dudes.
At the risk of losing my fanboy card I'll go ahead and say it. . .

IT'S OK THAT DISNEY BOUGHT MARVEL.

I'll give you an example. Disney bought Pixar in 2006. Since then has Pixar made crappier movies? Has Mickey Mouse been in every Pixar movie as the staring character? No and no. Disney bought Pixar because they were a creative powerhouse and using those characters has brought in a significant amount of revenue in demographics they didn't have before. In fact John Lasseter (the main hombre behind Pixar) makes quite a few creative decisions in Disney because they recognized the man's talents. I would also venture to say that without Disney's marketing, distribution and consumer products divisions to back up Pixar, it would not be the recognizable brand that it is today.

I've seen posts on social networking sites claiming that Disney will ruin Marvel characters. However if people want to worry about Disneyfying things I would first look internally at Marvel before going after Disney. The Wolverine Origins movie that was just recently released was terrible. The Superhero Squad brand isn't exactly aimed at the hard core comic reader. I can list lots of terrible licensed products and movies that Marvel has signed off on but that doesn't mean it's all bad and this is where I think Disney buying them is a good thing.

Movies: Disney has access to their own movie studio. Marvel Studios recently made Iron Man and Hulk which were arguably the closest to canon Marvel movies. This means that Disney can let Marvel make all the creative decisions and let Disney distribute bringing all the revenue into Marvel/Disney, as opposed to Paramount getting some and giving the rest to Marvel for example. This is also a win for Disney because they get licensing royalties from products that are mid contract.

Comics: Unless Disney goes under Marvel will never go bankrupt again. Disney also has a huge publication backing and could get Marvel into places around the world it couldn't reach before. I would also argue that content in comics won't be touched by Disney. Disney owns brands like Miramax and Tochstone Pictures which have released mature themed movies like Inglorious Basterds, Clerks 2, and Doubt. If those got released I doubt comic content will be filtered.

Video Games: Contracts with Activision (Who did a GREAT job with Wolverine and pretty good with Spider-Man Web of Shadows), Sega (Meh on Iron Man and Hulk) and others are still going through. Which means it's on Marvel's shoulders to make sure these games meet brand and creative standards through these developers. It was recently said that Disney will "Reexamine Marvel Video Game Deals As They Expire" so Disney may not even develop any of the Marvel I.P.'s for quite sometime. If anything, Marvel has shown a commitment recently to making better games with their license attached to it.

In essence: Don't be scared. Things will be fine. I doubt much will change. In fact feel free to leave comments warning of the impending Dr. Doom with iron Mickey ears threat.


Tuesday, May 26, 2009

Design Tests and crashing computers!!@!


I took another design test last week. The image I provided is from the high concept stuff I did for the my recent design test. It is just the chicken scratch I jot down before starting anything serious. It's all just "That would be sick if . . " type thoughts that I draw and write down madly. Maybe later I will post some screen shots of the level I designed in Unreal but we'll see.

I'm not going to say who the test for, but if I get the job you'll know. :)
I will say though that their upcoming titles are promising and I would be quite happy to work with their Intellectual Properties.

When I was informed of the test, I went and got a new comp because my current pc is beyond repair and can't run Unreal to save it's now worthless existence. I needed something that was fast, had wireless and was already built. (Didn't have time to waste on constructing my own.) I went to Best Buy and got a quad core Gateway. I get home to find out it doesn't have wireless capabilities. I then had to go to Best Buy and get a wireless usb card. (Which they gave me on the house because they said it had wireless.)

It worked for a week and then it died. Luckily I had my level saved up to date on a flash drive. I had to pack it up and take it back and get a new one. I got home and set it up and the NEW one died that day.

WTF?!@!

I finally just returned it and gave up. I am building my own pc damn it. I have to say though that the dudes at Best Buy were extremely nice and helpful.

Anyway that is what I have been doing. That and playing Spider-Man Web of Shadows. It has lots of technical glitches, bugs and seems rushed in some areas. However because it is Spidey maybe I am giving it the benefit of the doubt. . . because I like the air combat, zipping webs into bad guys faces and chasing Spidey villains through sky scrappers. I just wished they made the Symbiote versions of Wolverine a bit more intense. This design seemed lacking for such a powerful combination. If it were more like this I think it would have been more menacing looking, personally speaking. Venom also seemed a bit small in comparison to how he is in the comics. This is me being nit-picky though.

Anyway I'll update when I get some more stuff in motion and I get a pc that won't die in a week and that doesn't have Vista.

UPDATE: I received an email for the job saying they really like the stuff but their hiring needs had changed. They would essentially let me know when something pops up when they resume hiring. Bummer!

Monday, March 30, 2009

Playtesting






Here are some screen shots from playtesting I've been doing.  Need to move some volumes, add an easier way to move out of the acid pit, and take out some health pick ups but so far testing has been positive.  I need to move some of the flow out of the Incinerator/Air Lock room.  It seems most activity moves in there because there are too many pick ups.  

I am happy with some weapon placement though.  The more powerful weapons are in dangerous areas.  For example the sniper rifle and some health pickups are on the bridge.  If an enemy shoots the bridge switch it will submerge and the player will incur damage as a result of their sniper snatching attempt.  

Now I am just modifying and fixing. . .  I'll keep the updates coming.



Sunday, March 8, 2009

High Concept Level Map




I have done a SketchUp model of the map so Henry and I can establish a few things.  I wanted to get a nicer version of what I had drawn out in the previous post.  This can provide a 3D example of what I was trying to accomplish.  Layout and object placement are going to be discussed so we can make any modifications to the level before putting it in Unreal.  

Henry and I will also discuss art style and what needs to be achieved on the art end of things.  For example the acid bath tanks need to follow this general shape but it is up to Henry to create the awesome static meshes needed to create a gritty and corroded tank.  I have provided texture examples and photos of areas similar to what we are trying go for in the level.  For example think Terminator 2, Aliens, Predator and Battlestar Gallactica tones and moods.  We will start listing the necessary art assets to make this room look as brutal as we can.  

Next up is art asset discussion and then whiteboxing the environment.  When that happens I will post some pictures of the whitebox.  I may start scripting to make the lifts run, acid hurt the player, open doors, make crushers slam down and I need to work on a way to make the air lock suck the player out of the room into space. . .   :)




Friday, March 6, 2009

Creative Ways to Die and Other News





Two updates:

One: I have a pen and paper design of the new Unreal Level.  I'll scan in all the images later but for now I have the quick picture of the chicken scratch I have been using to document ideas.  I have been working with Henry and we are going to mock up some more clearly defined ideas and blueprints.  (I'll do those in Sketchup and post em online too.)  After that he will get started on creating some art assets and meshes, while I do the white boxing for the level and rough scripting.  It's got all sorts of cool ways to use the level to kill opponents.  Dropping walkways into acid tanks, mechanized ship grinders, airlocks that suck them into space, raising acid tanks, and incinerator rooms that melt opponents.  (Complete with window so player's can watch their enemies melt to death.)  I'm pretty excited about this actually, I think it will be brutal.  Each room is represented in each image but are interconnected.  Two basement rooms and two ground level rooms.  

Two:  I asked to be laid off of work yesterday.  As odd as that sounds, the company didn't have money for paychecks and I couldn't wait any longer.  I needed some form of income and I couldn't wait any longer because I am months behind in payment.  I wish them nothing but the best and I hope they can pull out of this funk.  I know they have some plans but they will take weeks to be enacted and I just can't wait that long.  I am sure they will make some announcements sooner or later on what they plan on doing.  I was one of about six that left yesterday and I wish those that are staying the best of luck.

Friday, February 27, 2009

Catacomb Church





This is about a day and a half worth of work. It is a church with a catacomb below ground with two secret entrances. I'm using static meshes packages that were bundeled with U3, so I don't exactly have what I am looking for when it comes to art assets. (It would be nice to get some skull piles, epic sarcophagi, female medieval warrior angel statues, tapastries, mounds of candles with burning wax melting down, and huge stain glass windows. Maybe I'll harass someone to get some thrown in.)

Lighting still needs work, decorations need to be added, bump and detail maps need to be extruded as well. Any suggestions on it??

Tuesday, February 17, 2009

Unreal Screen Shot




  


























Here are some more screen shots of a level I have been working on in the Unreal Editor.  The level has bot paths, working portals, particle effects elevators, and opening doors.  I am working on two connecting rooms that go to the side and under the current rooms.  It's getting there. . . 

(Sidenote:  Whoever invented Hot and Spicy Cheez It's is a winner.  They have been my side-arm throughout my efforts.)
I'll post more when I got it!

Sunday, February 15, 2009

Blarg

I've been messin' around in the Unreal Editor and drawing in my free time as of late . . . no real updates.  I just figured I'd post one of my unfinished dudes.  I'll post a real update later.  I swears!  There might be some interesting news in the coming weeks so we'll see what goes down or up then.

Sunday, January 25, 2009

This Glorious Nightmare

I am workin on this dude right now. He is an amalgamation of nightmares you could say. If a vampire bit a warrior demon this is what you would get. I might post the color if I feel so inclined. Most of my free time has been devoted to drawings and Fallout 3,
which has ruined my life. I completed the game by being a total saint ( a saint that shoots slavers in the face anyway ) and now I am quite excited to
play the game like a prick. Well here is to another 30 hours . . .

Next update I'll have something regarding my views on the scope of a project and how limits can still thrive with creativity. Word up. Hasta Luego.